Halo 5 became a huge success for Microsoft and 343 Industries. It has already earned $400 million within a week. Also players have purchase $500,000 on in-game REQ packs. But all of things side few gamers still aren’t happy with Halo 5, and 343i has pledged to fix things…but not before it teases new REQ packs.
343 Industries has verify that Halo 5 has serious issues with its multiplayer aiming, on a community blog update. They explaining that the issue is caused by a “slow turn bug” that occurs due to “variance in controller hardware”.
Players have identified that, by design, the game is a shade “harder” than it used to be, but we are seeing players adjusting to the new speed and precision pretty quickly.
Unfortunately, some players have identified an issue that occurs due to variance in controller hardware, commonly referred to as “slow turn” bug. This can cause players to become unable to, or inconsistently reach what we call a “pegged” state.
The “pegged” state is a region in the outermost range of the analog aim stick in which we blend the players turn speed to a much faster rate. This issue is compounded as the control input fluctuates depending on multiple factors – if you are applying even the slightest bit of downward pressure (clenching), moving the stick around the edges a bit (which is why it’s even more problematic when aiming diagonally), or torqueing the stick on the edge a bit more than normal on some controllers.
The good news is we have a fix for this issue that introduces no perceivable change to the current feel of the game. This change is going through test and pro team validation now and we will have it out to you soon.
This new update also adds 8v8 Big Team Battle playlist will be added to Arena later this month and four new maps.
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