NVIDIA launches today three notebook GPUs: the GeForce GTX 1080, GeForce GTX 1070 and GeForce GTX 1060.
All are fast. All are efficient. All are loaded with cool Pascal architecture gaming features like Ansel. And, for the VR ecosystem, they’re all powerful enough to deliver support for our VRWorks technologies, and a great VR experience
The hallmarks of the GeForce 10-Series of notebook GPUs are massive jumps in performance, stunning power efficiency and unique gaming experiences. It is, after all, our Pascal architecture on the go. The impact this launch will have on VR will be profound.
These GeForce GTX 10-Series notebooks are incredibly impressive and bring easy mobility to high-immersion VR. You can now explore the experience of summiting Everest in VR, do it at ultra-high settings and do so on a notebook I wouldn’t hesitate to carry around. — Kjartan Pierre Emilsson, CEO of Sólfar Studios
Notebook PC Gaming Growing Fast
Gaming continues to be a thriving market, and no other gaming platform is growing faster than notebook PCs. Analyst firm DFC expects Xbox One sales to decline 4 percent this year, while PlayStation 4 sales inch up 4 percent. Desktop gaming PCs are expected to climb 12 percent, while gaming notebooks jump 28 percent.
Notebooks are the platform of choice for a majority of PC buyers, outpacing desktop PCs every year since 2010. They’re predicted to maintain that pace well into the future.
Delivering VR Capabilities
By delivering VR capabilities across all the new 10-Series of GTX GPUs, NVIDIA is triggering a massive uptick in the number of VR-capable notebooks. The variety of choices gives notebook makers the freedom to create a wide assortment of VR-capable laptops.
It’s awesome to see our VR games running on a notebook. Being able to achieve high-performance VR on a portable notebook makes taking demos on the road a lot easier for ‘Stress Level Zero.’ — Brandon Laatsch, founder of Hover Junkers developer Stress Level Zero.
No doubt we’ll see heavy-duty gaming beasts. You’ll also see balanced notebooks with manageable size and a lot of power. You’ll even see thin and light notebooks, like the 18mm-thin, 4-pound Razer Blade. VR capabilities are no longer limited to the most expensive notebooks, either. Now a VR-capable notebook can be had for as little as $1,299.
The increase in VR-capable notebooks will also have an obvious benefit for the VR game developers who are busy creating mind-blowing experiences with the aid of our VRWorks technology. Suddenly developers can do their cutting-edge work wherever they choose, no longer anchored to a desktop. And showcasing VR demos on the road just got a whole lot easier with these portable VR-capable platforms.
We are excited to see VR-capable laptops powering Pool Nation VR and other VR experiences while on the go. NVIDIA continues to push the envelope for capability and price. — Richard Kidd, CEO of Perilous Orbit.
It’s no secret that NVIDIA has had the lion’s share of the growing notebook gaming market, and these Pascal-based GPUs will only further cement our leadership. Acer, Aorus, ASUS, Clevo, EVGA, Gigabyte, HP, Lenovo, MSI and Razer all announced one or more notebooks with these GPUs today.
With VR, seeing is believing. I’ve seen firsthand how people experiencing VR for the first time are blown away. When they virtually climb the world’s highest peak in Everest VR or giggle their way through a realistic carnival midway in VR Funhouse — that’s when they get it. GeForce 10-Series notebook GPUs mean more VR-capable notebooks — more chances for people to see it and start believing.