Rocket League’s v1.16 update with fine-tune hitboxes

The latest patch that’s expected to hit this week for Rocket League is all about refinement of in-game mechanisms. Specifically, it’s concentrating on making those hitboxes a bit more realistic and actually shaped like the vehicles they’re attached to, instead of being generic in size.


The changes are to make game is a bit fairer. Other change includes the physics of the ball so that it can behave a bit more realistically.

List of changes are down below:


  • Improvements to ball-bounce behavior
  • Adjustments to hitboxes for several vehicles to bring outliers more inline with other Battle-Cars
  • ESRB Rating has been lowered to “E”

Complete list below..



  • Improved Hitboxes for multiple vehicles to more accurately represent their models; specifically…
    • Fixed Scarab and Grog’s hitboxes, which were not long enough
    • Fixed Breakout and Hotshot’s hitboxes,  which were not wide enough
    • Fixed Batmobile and Breakout’s hitboxes, which were abnormally long
    • Fixed Gizmo, Octane, Ripper, and Scarab’s hitboxes, which were too tall
    • Fixed Dominus’ hitbox, which was not long or tall enough
  • Repaired collision issues that resulted in incorrect ball-bounce behavior in some maps.
    • Additionally, the “Wasteland” Arena received collision improvements to eliminate inaccurate bounces
  • ESRB Rating has been lowered to “E” from “E10+” (this should just affect parental control settings)



  • Fixed an exploit that allowed Battle-Cars to jump considerably higher than they were supposed to